So this pack certainly comes highly recommended, if a beautiful, semi-realistic, and detailed look is what you’re going for.Ĭlarity supports Minecraft Java versions ranging from 1.12 to 1.18, and also has a Bedrock version available for purchase. It adds other nice touches as well, including a custom sky when used with Optifine. This also means that Clarity will suit just about any type of Minecraft build or world, albeit with a focus on rustic builds. In general, Clarity strikes the fine balance between appealing to those who like how Minecraft already looks, but who also want a better looking game – and who may find Faithful to be too similar to default. Another thing it does well is balancing between detail and maintaining the Minecraft-look: the 32x resolution means that it’s distinctly pixelated, while also making the game feel much more detailed. It implements this style skillfully, being very comprehensive and cohesive in manner – every block and item works together to add to the look. This positions it to be similar in style to Epic Adventures, but as a contrast to the brighter and smoother CreatorPack. Secondly, it adds its own unique style to the game – that being a somewhat moody, rustic look. This makes it not only a good realistic option, but also a potential Faithful alternative. Firstly, it adds a ton of detail to the textures, and really transforms the look of the game – yet manages to keep it restrained enough so as to feel familiar, and almost default-like. Redesigning it was very tough because everyone loves the original cobblestone for some reason, me included! ( Laughs) I don’t know why! It just has this gritty feeling to it.Clarity is a fantastic texture pack for many reasons. That would be basically all my structures, so cobblestone is quite dear to me. I always built with it – if I built in Minecraft, it would be cobblestone and wood logs. It was always one of my favourite textures because I love the original cobblestone. Tom: Why is cobblestone your favourite redesigned texture? It's not mine. This might be directly in the game or somewhere else. The original textures will be available for free later. They're not yet final though, and still in development, that's why I'm taking in all the community feedback first. Jasper: These new textures will eventually replace them all and become the default textures of Minecraft. Tom: What's going to happen with the old textures? Those are two styles that are very much clashing with each other. Sometimes I see is very voxel-y mobs – like a lot of tiny cubes in one mob where there’s a block – still a 16x16 Minecraft block. Jasper: This is more a personal thing, but I don’t think voxels really fit with the normal blocks in Minecraft. It should be a vision for the entire pack, and it should all be coherent with each other. Everything should have the same kind of techniques used, and you should have some kind of rules in your style. Jasper: You can make whatever textures you want, in whatever style, but the most important thing is to keep it consistent. Note: We do Suggest you to Download and install. Minecraft’s got a massive modding community and people who design their own textures for the game – what tips would you give people who want to redesign textures? After it then you will have to run Minecraft after placing the. Also during the weekends, when I’m on the toilet, when I’m cooking, when I’m sleeping… Jasper: You can follow me on Twitter! There’s a link right here. Tom: How can our lovely players get their feedback to you? if there’s something with a good point, or I feel like everyone agrees then I will look into it and look if there’s a better way to do it. I listen to feedback that actually resonates with me. Jasper: There’s always a lot of people on Reddit and Twitter and other active community places and I get a lot of feedback. Tom: So do you go by what the majority of players are asking for? Or do you have to use your own instincts a but? So in Version 3, I decided to cut back on the anti-aliasing a bit and make things more crisp and more like the original. That technique is used in pixel-art to blend things better, but if you over-use it, things tend to get blurry and because Minecraft is such a low-resolution game, if you use too much anti-aliasing it will become blurry at some point. That was because I’d used the pixel art technique called anti-aliasing. Jasper: The main feedback that I got is that things were blurry. Tom: Congratulations on Version 3! What was the main feedback you took on from Version 2? Because he's so wonderful and generous, he said yes!ĭisclaimer: To make the interview more accessible, the author has chosen to delete 235 of the 237 uses of the word 'bro' that occurred during the following conversation: To celebrate the new textures, I asked Jasper Boerstra if he'd be so kind as to give an EXCLUSIVE INTERVIEW.
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